Underkeep Play Demo

Underkeep Races (2026)

Six races are named in the developer posts: Human, Dwarf, Horemount, Raven, Elk, and Yah-Ti. Qualitative descriptions exist for three of them; no numeric trait values were published. The other three are names only.

Skeleton King fight in a stone hall, with a Storm Chain tooltip and party portraits
Image: Rake in Grass / Steam. Checked 5 Nov 2026.
Underkeep forest entrance with the stone inventory, four portraits, and automap
Image: Rake in Grass / Steam. Checked 5 Nov 2026.
Empty cells mean the posts did not describe that race. Raven’s list is a set of mutation examples, not a fixed kit.
RaceWhat was publishedSpecial ruleNoteSource status
HumanJack-of-all-trades (developer description)'The jack-of-all-trades, master of none, hero of many.' No numeric traits published.1 independent source · developer posts
DwarfNamed as a classic fantasy race; no trait, stat or mechanic detail has been published.1 independent source · developer posts
HoremountLiving granite body; Huge health pool; Hits like a falling anvil; Poor at riddles and magic scrollsDeveloper presents the Horemount as the natural Warrior pick: 'big health pool, big hammer, small attention span'.1 independent source · developer posts
RavenLizard mutant; Extra eyes; Acid spit; Spontaneous combustionRandom mutations, one set per Raven per playthrough; not chosen by the playerDeveloper: mutations are meant to be fun and unpredictable and 'may occasionally upset dedicated min-maxers'. Race traits were added pre-launch but direct trait selection is not planned.1 independent source · developer posts
ElkOnly the name is published. The 2025-04-28 post promised 'something Elf-adjacent'; linking that phrase to the Elk is an inference, not a confirmed statement.1 independent source · developer posts
Yah-TiOnly the name is published; no homeland, trait or mechanic detail anywhere in the official posts.1 independent source · developer posts

Horemount

The April 2025 post puts the Horemount in the frozen north and calls them living stone: a large health pool, heavy hits, and a poor fit for riddles and spell scrolls. The developer offers them as the natural Warrior. That is a suggestion, not a lock.

Raven

Ravens come from a toxic land and mutate at the start of a run. Extra eyes, acid spit, and catching fire are the examples the studio gave. Resistances and perception change between runs. The developer said the randomness will annoy players who want a perfect build. You do not pick the mutation, and you do not pick a list of traits at creation either. Race traits arrived before launch; a trait picker is not part of the plan they described.

The blank three, and the elf line

Human is the generalist, in the studio’s words. Dwarf, Elk, and Yah-Ti have no published strengths. An April 2025 line promised “something Elf-adjacent”. Treating Elk as that elf is a guess, so Elk stays a name. Dialogue lines change with race and class. That is the one mechanical hook that applies to every row.

Questions

How many races are in Underkeep?

Six names are public: Human, Dwarf, Horemount, Raven, Elk, and Yah-Ti.

Can I choose Raven mutations?

No. The developer said each Raven rolls a mutation set for that playthrough.

What does the Elk do?

Only the name is published. No trait line is on record.

Sources