Underkeep Play Demo

Underkeep Classes (2026)

The developer has named classes in public posts since November 2025. Specialization names, skill lists, and most resource types were not published. This table keeps the holes.

Underkeep forest entrance with the stone inventory, four portraits, and automap
Image: Rake in Grass / Steam. Checked 5 Nov 2026.
Turn-based fight against a skeleton, with damage numbers and a combat log
Image: Rake in Grass / Steam. Checked 5 Nov 2026.
Dark demo corridor with poison and bleed icons beside the combat log
Image: Rake in Grass / Steam. Checked 5 Nov 2026. Demo app 4346510.
Filter by name, role or status, or sort any column. The full table is available without scripts.
ClassRole on recordResourceStatusSource status
WarriorMelee damageIn the game at the 2025-11-04 announcement; no later roster change announced1 source · developer (Archer/Ranger remains disputed)
VoidcallerHealer / support casterIn the game at the 2025-11-04 announcement; recommended in the launch review party2 independent sources · developer / launch review
ArcherRanged physical damageIn the game at the 2025-11-04 announcement; naming conflict with 'Ranger' in the launch review1 source · developer (Archer/Ranger remains disputed)
WizardOffensive casterIn the game at the 2025-11-04 announcement; no later roster change announced1 source · developer (Archer/Ranger remains disputed)
ThiefAnnounced as 'coming next' on 2025-11-04 and 'shaping up' on 2026-04-19; launch availability not confirmed1 source · developer (Archer/Ranger remains disputed)
Blood MageOffensive caster with a bone resourceBones of fallen enemiesPlayable at launch - named in the 2026-11-04 review party and confirmed by the 2026-04-19 developer post2 independent sources · developer / launch review
PaladinMelee support / hybridZealPlayable at launch - 'fully happening' per 2026-05-30 and named in the 2026-11-04 review party2 independent sources · developer / launch review
RunecrafterUnconfirmed - only 'nice-to-have (someday)' on 2025-11-04; never mentioned again1 source · developer (Archer/Ranger remains disputed)

What the design posts actually promised

Each class was described as having two specializations and about 9 to 12 skills. You spend one point per level, and each skill can be raised five times. Specializations unlock later. The launch review reports up to eight active and four passive skills per class; it does not name the specializations. The older 9–12-skill design and that reviewer’s count are separate descriptions. I am not filling that column with archetypes from other crawlers.

Character creation picks race, class, name, and portrait. It does not hand out skill points or traits at the start. Levels do not grant attribute points either. Gear and skills move the numbers, according to the developer’s reply on the stat thread.

Archer and Ranger

The November 2025 post says Archer. The 4 November 2026 review says Ranger in its recommended party. I do not merge those labels. Both stay visible: Archer in the table, Ranger in the party note, until the studio uses one word.

A reviewer’s party is not a tier list

Pro Game Guides suggests Paladin, Blood Mage, Ranger, and Voidcaller, and calls the mix fun. That is one reviewer’s taste, dated 4 Nov 2026. There is no official ranking, so this page has no tier list.

Questions

What is the best class in Underkeep?

No official ranking exists. One launch review liked Paladin, Blood Mage, Ranger, and Voidcaller together. That is a single opinion.

How many skills does a class have?

The developer said about 9 to 12 skills, two specializations, one point per level, five ranks per skill. The cited posts do not provide a complete named skill list.

Can I respec?

The launch review says you cannot change party members at a tavern. A respec rule for skills is not stated in the posts cited here.

Sources